// This file is part of libigl, a simple c++ geometry processing library.
// 
// Copyright (C) 2014 Alec Jacobson <alecjacobson@gmail.com>
// 
// This Source Code Form is subject to the terms of the Mozilla Public License 
// v. 2.0. If a copy of the MPL was not distributed with this file, You can 
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_SIGNED_DISTANCE_ISOSURFACE_H
#define IGL_SIGNED_DISTANCE_ISOSURFACE_H
#include "../igl_inline.h"
#include "../signed_distance.h"
#include <Eigen/Core>
namespace igl
{
  // SIGNED_DISTANCE_ISOSURFACE Compute the contour of an iso-level of the
  // signed distance field to a given mesh.
  //
  // Inputs:
  //   IV  #IV by 3 list of input mesh vertex positions
  //   IF  #IF by 3 list of input triangle indices
  //   level  iso-level to contour in world coords, negative is inside.
  //   angle_bound  lower bound on triangle angles (mesh quality) (e.g. 28)
  //   radius_bound  upper bound on triangle size (mesh density?) (e.g. 0.02)
  //   distance_bound  cgal mysterious parameter (mesh density?) (e.g. 0.01)
  //   sign_type  method for computing distance _sign_ (see
  //     ../signed_distance.h)
  // Outputs:
  //   V  #V by 3 list of input mesh vertex positions
  //   F  #F by 3 list of input triangle indices
  //  
  IGL_INLINE bool signed_distance_isosurface(
    const Eigen::MatrixXd & IV,
    const Eigen::MatrixXi & IF,
    const double level,
    const double angle_bound,
    const double radius_bound,
    const double distance_bound,
    const SignedDistanceType sign_type,
    Eigen::MatrixXd & V,
    Eigen::MatrixXi & F);
}

#ifndef IGL_STATIC_LIBRARY
#  include "signed_distance_isosurface.cpp"
#endif

#endif

